Item Use Script |
1 .@l
2 =
3 BaseLevel;
4 .@a
5 =
6 getskilllv("SU_PICKYPECK");
7 bonus2
8 bAddClass,Class_ALL,5;
9 bonus
10 bUnbreakableWeapon;
11 bonus
12 bLongAtkRate,2*.@a;
13 if
14 (.@l
15 =105)
16 {
17 bonus
18 bAspdRate,10;
19 bonus2
20 bSkillAtk,"SU_PICKYPECK",25;
21 bonus2
22 bSkillAtk,"SU_SVG_SPIRIT",25;
23 if
24 (.@l
25 =110)
26 {
27 bonus
28 bLongAtkRate,10;
29 bonus2
30 bAddSize,Size_ALL,15;
31 if
32 (.@l
33 =115)
34 {
35 bonus2
36 bSkillAtk,"SU_PICKYPECK",15;
37 bonus2
38 bSkillAtk,"SU_SVG_SPIRIT",15;
39 }
40 }
41 } |